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Links Golf Community Rules Version 2.1 Revised 9.18.04
Golf is a game of rules. It is the only sport in which the participants are expected to call rules violations on themselves. The Links Golf Community recognizes that playing golf online is not the same as playing real golf, however, the game we play is intended to be a realistic simulation of golf. As such, every effort will be made to follow the USGA and/or Royal and Ancient rules of golf. Those additional rules neccesary to accommodate the online golf experience will be founded on the spirit in which real golf is intended to be played. Computer golf may not be real golf but we will not treat it simply as a computer game that can be exploited to achieve a result unintended by the games developers.
Golf is a game and games are played for fun. Fun and friendly competition are primary objectives of the Links Golf Community and neither objective can be met without rules. The following are the rules which govern play and participation in the Links Golf Community (LGC) and it's events. These rules are in addition to rules governing the real game of golf.
NOTE!
New rules have been added for Tiger Woods players. All rules are applicable to Tiger Woods play unless overridden by the specific rules in the Tiger Woods section.
General Rules of Behavior and Fair Play
1. All members are expected to know the rules which govern the game of golf and participation in the LGC and it's events. This means that "I didn't know you couldn't do that" is not a valid excuse for a rules violation.
2. Any rule established by the LGC shall take precedence over a conflicting rule in real golf.
3. All members will conduct themselves with integrity and will show respect for fellow members during competition as well as dialog exchanges on the LGC server or bulletin board. One of the things that make this group interesting is it's diversity. Comments made to intentionally demean the racial, ethnic, or religious beliefs of another will not be tolerated.
4. Three reports of intentional efforts, by any means, to adversely affect the shot or swing of a playing opponent will be grounds for termination of membership in the LGC.
a) Comments made via online chat should be made during your own turn to avoid accidentally distracting your opponent.
b) Comments made during tournament play should be kept to a minimum unless you AND your playing partner enjoy more conversation.
5. Use of "computer players" or "easy swing" swing meter is not allowed in the LGC.
a) The only exception to this rule is for special events that may require a round be played with the "Easy Swing" swing meter.
6. Pace of play
a) To maintain a steady pace of play, practice swings are allowed on the first tee only, before you put a ball in play.
b) Chatting about game techniques during ladder competition is discouraged
·Every effort should be made to assist new players with skills and techniques at an appropriate, non-competitve time.
7. Taking a drop from a hazard - A ball may be dropped in the following manner, incurring a one stroke penalty;
a) Replay the ball from a spot as near as possible to the spot from which it was last played.
(1) Choose "rehit" if the game allows, or;
(2) Choose "drop" and use the overhead camera view to locate a spot as near as possible to the spot from which the ball was last played, or;
(You may need to use the zoom out feature in the camera window menu bar to accomplish this. The information provided by the aiming marker can help with this.)
b) Play the ball where it is dropped by the game, or, without rotating the view, move the ball, within the main screen, to a position of better relief than that chosen by the game. Use your best judgement to locate a drop point that is no more two club lengths* from the drop point indicated by the game. In Links Championship Edition use the aiming marker to locate a drop point. Or;
(* 2 club lengths is approx. 7-8 feet)
c) Without rotating the view, in the "Drop Window" choose "move Back 50 ft". You may choose this option multiple times if the game allows. Once satisfied with this placement, you may further adjust your lie by two club lengths as described in rule 7 b) above.
8. Free drop from a cart path
a) Dropping a ball from a concrete or asphalt cart path is usually allowed by the game without penalty. In addition, the LGC will allow a free drop from a cart path of any other composition. Dropping from a cart path must be done in the main view, without rotating the view and must be done using the following procedure:
1) FIRST use command+shift+3 to take a screenshot showing your ball resting on the cart path. Select "Drop" from the shot options menu, and use the aiming marker to locate a spot that is no more than 7-8 feet from a point on the edge of the cart path perpendicular to the position of the ball. Then drag the ball to this approximate spot. Select "drop here" from the menu.
i) If you are playing a tournament round and are dropping from a concrete or asphalt cart path, the game should not add a penalty stroke to your score and after the completion of the round you may delete the screenshot. On some courses however, the game may penalize this drop by adding a one stroke penalty. In this case, or if you were dropping from a cart path of a composition other than asphalt or concrete and are assessed a penalty stroke, after the completion on the round, locate the screenshot you took prior to dropping, name the file "Cart Path Drop" and upload it along with your score card. Then advise the Tournament or Rulings Director that you were assessed a penalty for dropping from a cart path and your score will be adjusted. YOU MUST HAVE THE SCREENSHOT SHOWING YOUR BALL ON THE CART PATH OR THE POSTED SCORE FOR THAT HOLE WILL BE YOUR OFFICIAL SCORE.
ii) If you are playing a ladder match and are assessed a penalty for dropping from a cart path, in the spirit of fair play, your opponent should take an action which would add one stroke to his score for that hole, there by canceling the advantage he was given by the games error.
9. Unplayable lie
a) A player may declare his ball to be unplayable from any position on the course, except when it is in the water, and incur a one stroke penalty with the following drop options;
(1) Choose "drop" and use the overhead camera view to locate a spot as near as possible to the spot from which the ball was last played, or;
(You may need to use the zoom out feature in the camera window menu bar to accomplish this)
(2) Without rotating the view, move the ball, within the main screen, to a position of better relief than that chosen by the game. Use your best judgement to locate a drop point that is no more than 2 club lengths * from the drop point indicated by the game. In Links Championship Edition use the aiming marker to locate a drop point, or;
(* 2 club lengths is approx. 7-8 feet)
(3) Without rotating the view, in the "Drop Window" choose "move Back 50 ft". You may choose this option multiple times if the game allows. Once satisfied with this placement, you may further adjust your lie by two club lengths as described in rule 7 b) above.
(4) If the ball is in a bunker and the player elects to use option 2 or 3 the ball must be dropped in the bunker.
10. Immovable obstruction - An immovable obstruction is any object or structure which is not a naturally occurring part of the landscape of the course, such as signs, grandstands, and golf carts. Fences, railings and walls which define an out of bounds area are NOT immovable obstructions. Likewise trees, rocks, weeds and bulkheads used to build bunkers or greens are NOT immovable obstructions. At present the Links golf game does not allow for a free drop from an immovable obstruction, however, a player whose ball flight is blocked by an immovable obstruction or who's view of the golfer animation is blocked to such a degree that he/she cannot see the aiming marker in the main view, may obtain relief in the following manner;
a) First, use command-shift-4 to take a screen shot showing the obstruction and the position of the ball. Then choose "Drop" from the Shot Options Menu and,
(Taking a screen shot during a ladder match is not neccesary as long as all participants agree that the flight of the ball may be affected by the immovable obstruction. However, if there is disagreement, the player who feels his ball flight may be obstructed should take a screen shot and submit the matter to the Rulings Committee.)
(1) Using your best judgement, drop the ball not more than one club length* from the obstruction in a spot that provides a flight path clear of the obstruc tion but not nearer the hole, or
(*One club length is approx. 3-4 feet)
( i ) In Links Championship Edition you can use the aiming marker to locate a drop point and then drag the ball to that approximate spot.
b) If the obstruction blocks the view of the golfer animation to the point that the aiming marker is not visible, using your best judgement, drop the ball in a spot which provides the nearest point of relief and is in a similar lie, not nearer the hole.
(1) Note that the game will assess a one stroke penalty for this drop. If this occurs during a ladder match it is suggested that, in the spirit of fair play, the opposing player offer to take an action which would nullify the penalty assessed by the game. If this occurs during a tournament round, at the conclusion of the round, upload the screen shot of the obstruction along with the score cards. Inform the Tournament Director that you had a drop from an immovable obstruction that the screen shot is in the folder with the score cards. The Rulings Committee will review the screen shot and advise the Tournament Director to adjust the score 1 stroke if appropriate.
( i ) If you do not have a screen shot of the obstruction, the score shown on your posted score card will be your official score for the round.
11. Chipping from the green - A putter must be used to advance the ball while on the green except in the following circumstances;
a) You are on the green and 40 yards or more from the hole, or;
b) There is fairway, rough or fringe directly between your ball and the hole.
12. Hitting the "snap"
a) Playing any shot from the sand without clicking the mouse at the bottom of the swing or "snap" point, is not allowed. Players must "snap" all shots made from the sand.
13. Any point of dispute which is not specifically covered by these rules shall be resolved by the LGC Rulings Committee in a manner that is most equitable. The Committee's decision will be final.
Ladder Rules
Conditions and MOP's (Method of Play) during ladder competition will largely be left to the discretion of the competing players. Any MOP which allows for individual competition can be used for a ladder match, and any conditions may be set as long as both players agree prior to the start of the match. Generally ladder matches are nine hole match play events between two players, however other MOP's may be used. All ladder matches must be played 1-on-1. Methods for reporting losses in a ladder match and rules specific to ladder competition are described below.
1. Skill level
a) Championship Ladder matches will be played using championship skill level and championship or back tees.
b) Pro ladder matches will be played using pro skill level and championship or back tees.
2. Choosing course and match conditions
a) Any player involved in the ladder match may "host" the match online, however, the player who is ranked lower on the ladder has the option to choose the course and playing conditions for the match. If the hosting player is not the lower ranked player, he/she should ask the opposing player for the course and conditions to be used. If the hosting player does not have the course requested he/she should inform the opponent and a different course must be chosen. The lower ranked player may opt to allow the higher ranked player to host the match.
b) At the "agree screen" the player who is NOT hosting may opt out of the match if they do not agree to the course and conditions. There is no penalty for opting out of a match for this reason. By hitting "agree" at this stage of the game both players are agreeing to play the match and finish it with the hosted course and conditions.
3. Mulligans
a) Mulligans may be used during ladder competition if both players agree.
4. Gimmes
a) Use of gimmes during ladder play is left up to the ladder participants. Use of gimmes is recommended, but not required, to speed up play. The LGC recommends users set gimmes to one foot.
5. Ghost shots, or shots which are initiated by the computer or program error, through no fault of the player, shall be handled in the following manner;
a) during ladder play, in the interest of sportsmanship, it is suggested, but not required, that the opposing player(s) take a similar shot to even out the score. The round then continues as normal.
6. Sudden death
a) Matches which end in a tie will be decided by "sudden death" using the same course, MOP, and conditions as previously played.
7. Reporting a loss from a ladder match
a) A loss resulting from a ladder match will be reported using the form found at the LGC ladder web site. Lost matches are to be reported immediately after the match ends. If the web site is unavailable or some other unforseen reason precludes a player from reporting immediately, the losing player should notify the winning player via email or direct chat at the LGC server, of his/her inability to report the match. The match should then be reported as soon as possible thereafter. Failure to report losses in a timely manner can effect the ladder standings. Care should be taken to ensure that matches are reported accurately. If a mistake is made in reporting a match, notify the Ladder Director immediately via email or direct chat on the LGC server and do not play another ladder match until the mistake is corrected.
b) Winning players whose match is not reported in a timely manner should first contact the losing player via email to politely remind them to report. If the match still goes unreported the winning player should notify the LGC Rulings Committee via email, providing the date and approximate time of the match, the name of the losing player and the score.
c) Repeated failure to report ladder match losses will be grounds for terminating membership in the LGC.
Tournament Rules
Most LGC tournaments will be divided into two divisions, one each for pro and champ level players. The LGC Tournament Director will set up and administer tournaments. The Tournament Director will choose the course and establish the number of rounds and playing conditions for each tournament. The LGC Rulings Committee will mediate any dispute which may arise during the tournament and their decision will be final.
LGC tournaments are organized and scheduled in advance so members have an opportunity to plan for those events they wish to enter. Most tournaments are open events but there are some that will require a qualifying round. The LGC asks all members who decide to enter a tournament to plan for and be prepared to play out the tournament except in extreme circumstances. This is only fair to the organizers and other entrants.
1. Mulligans
a) Mulligans are not allowed during tournament play
b) Use of mulligans may be allowed during a special event where using mulligans is expressly allowed.
2. Gimmes
a) Gimmes are not allowed during tournament play except during specific tournaments noted by the tournament director.
3. Ghost shots, or shots which are initiated by the computer or program error, through no fault of the player, are considered an act of the computer gods during tournament play and no relief shall be given.
4. "Pick up" Option
a) Links CE gives a player the option of choosing "Pick Up Ball" in the post shot window and taking a score of 12 for the hole. Use of this option is not allowed in LGC tournament play. All holes must be completed by hitting the ball in the hole, using as many strokes as are required.
5. Tournament start times - Tournament dates will be set by the Tournament Director and posted at the LGC web site tournament link. Round one will begin at 4 AM Eastern Standard Time on the opening Sunday of tournament week. Rounds one and two can be played any time between opening Sunday and the following Friday. Rounds 3 and 4 can be played anytime between Friday of tourny week and the following Tuesday. Each "day" of the tournament will consist of a 24 hour period from 4 AM to 4 AM EST.
6. Tournament conditions - Conditions for each tournament will be set by the Tournament Director.
a) It is the responsibility of every player to play each round of a tournament in order and under the exact conditions established by the Tournament Director. Both players should check to be certain conditions are set correctly and that BOTH players have selected "record round" before teeing off on the the first hole.
b) In Links Championship Edition pin positions for the first three rounds of a four round tournament ( first two rounds of a three round tournament) will be set randomly using normal and moderate pin placements. The final round will use difficult pin placements.
7. Tournament pairings - All tournament rounds must be played in order, online with another player in the tournament.
a) No "pairings" will be established for the any round of a tournament. Players are encouraged to arrange rounds in advance with another player in the tournament either by email, at the LGC Hotline Server, or LGC Bulletin Board. Making arrangements in advance avoids the possibility of disqualification for failure to complete your round in the time required. There is a convenient email link to each player on the "field" page in the Tournament section of the LGC web site.
b) Although it is not required, the top two players in the tournament for the final round should try to be paired together. All other players are responsible for setting their own pairings.
c) Players in the tournament may play their round with a "walker" - a player who plays and observes the round but who's score does not count.
(1) A walking player can be any official member of the LGC.
(2) A walking player who is a registered player in the tournament must have already posted an official score for the round in which he walks.
(3) A walking player should play the same tees as the opponent and should play at Pro skill level or above.
8. Tournament rounds will be recorded.
a) All players are responsible for ensuring that the "record round" setting is checked prior to beginning their round. BOTH players MUST select "record round" when they setup a tournament round.
9. The scorecard will be saved at the completion of every hole.
a) In Links CE, saving a holed out shot does not show the actual score, so the following procedure will be used. Before playing a tournament, launch Links CE and click "Options" in the first window. Click on "Game Settings" and in the box titled "Show score card between holes" choose "always". This will bring the scorecard up automatically after each hole is finished. Save the current score by doing either of the following:
(1) Press and hold command-shift-3 to take a full screen shot of the current score card screen. Then press 'ok' to exit the score card screen and move on to the next hole. This screen shot will be placed on the top level of your boot drive. It will be named picture 1, picture 2, etc. You will have 18 of these at the end of the round, which you can trash if not needed for verification. Or;
b) The information in the saved screen shot file will be used to establish a correct score in the event of a computer crash during a tournament round or by the LGC Rulings Committee to resolve any dispute that may arise during a tournament round. Each player playing in a tournament round is required to save his score card after every hole is completed, using one of the above methods.
10. Computer crashes and resuming during tournament rounds.
a) In the event of a computer crash during a round, the players will resume the round using the "resume" feature in Links CE. The following procedure will guide you through resuming in Links CE.
1) The players will meet at Hotline (the clubhouse) to resume after an interrupted round. Resume ONLY works using "Direct Connecton". GameRanger does not allow resumed games in Links CE, so you won't be using GameRanger to resume a round. The player that hosted the round will give the other player his IP address. The host then launches Links CE, and selects "Play Golf". He then selects "Resume", and he chooses the "LastGame" file. He will then wait for the other player to join him. The player joining the game will also launch Links CE and choose "Play Golf", then "Resume". In the drop down menu listing IP addresses, locate the IP address given by the hosting player and double click it. Then select "join game". The players can then proceed with the resumed round.
**note: Most times Links CE will detect a crashed game and ask if you'd like to resume it. This skips having to go to the opening screen in Links CE, so click 'yes' to this.
or:
b) If it is NOT possible to resume a round because a resume file is corrupted in some way, the players MUST restart the tournament round from the FIRST tee. It is necessary to do this because Links CE tournament rounds must be 'recorded'. In order to record a round, players must begin on the first tee. 'Record round' only works for 18 hole matches. The need for 'recording' a round is based on the simple fact that Links CE sets the same pin positions only when you select 'record round'. This insures all pins are set the same for each tournament, for all players. In order to restart a tournament round that cannot be resumed, do the following:
1) Start a new round as you would for any tournament round. On the tee of the 1st hole, and every subsequent hole until you arrive at the desired tee, you will select a "putter" for your first shot, and hit it a very short distance. Then select "pick up ball" and take a score of 12 on the hole. If the original round was interrupted on hole #8, for example, each player will use the "pick up ball" method for speeding the process and getting to the tee at hole #8. This will move things along much faster and also allow the Tournament Director to see scores of 12 for each player on each hole prior to the point the round was interupted.
2) After the round is complete, save the score card using the method described in Rule 9, and upload the score card to the appropriate folder at the Hotline clubhouse. Title the score card with your actual score like you would normally. Also upload the saved screen shot from the original round, showing the score card for the last completed hole prior to the point the round was interupted. (see Rule 8) Label it with your name and the last completed hole shown in the screen shot.
Examples: Player A and B have completed 13 holes and are in the fairway on hole #14 when a crash occurs. They try to resume using the normal methods for resuming outlined in paragraph a 1) above. If that doesn't work, they restart the round from the beginning, making sure to check the box for "record round" once again, and off they go. They select a putter on every tee and choose "pick up ball" after every one of those shots, to speed up play. They continue this way until they get to the tee at hole #14. Hole 14 is the first hole that will "count" again, since the players have saved screen shots showing their scores through hole #13 in their crashed round. They finish out the round, saving screen shots along the way as they would normally. After the round is complete, either of the players uploads their saved screen shot from the original round, showing both player's score through 13 holes. Then the restarted round score card is uploaded as well, showing the player's final total score for the round. Like this:
JohnDoe/BobDoe/hole 13 <--- saved screen shot from crashed round showing the last completed hole.
JohnDoe +1/BobDoe -2/rnd 1 <--- restarted and finished round, showing scores of 12 for each player until the necessary hole is begun.
11. Round deadlines
a) Round start times and deadlines will be established by the Tournament Director
b) Once begun, each round must be completed in it's entirety, from start to finish, without stopping, except in the event of a computer crash or other mechanical failure.
(1) As soon as the mechanical problem is resolved the round will be completed as described in rule 10 a).
(2) If the mechanical problem can not be addressed in a reasonable period of time, the player who's equipment is inoperable should notify the Tournament Director that he/she is unable to correct the problem. Completion of the round may then be delayed until the problem can be corrected, provided the round is completed within the three day time frame allotted. If the player is unable to complete the round in the allotted time that player may be deemed to have withdrawn from the tournament. See Completing Rounds Late below.
(3) Those players whose round was interrupted by the computer malfunction of another player who is unable to repair the problem in a reasonable period of time, may delay completion of their round until such time as they are able to arrange another pairing and complete the round as described in rule 10, provided the round is completed within the three day time allotted.
12. Completing rounds late
a) Every effort should be made to complete tournament rounds in the allotted time, however, rounds one and two may be completed late with the following penalty;
(1) A two stroke penalty per late round submitted
(2) All late rounds will be played using original conditions for the round being played.
b) No extension will be granted for the final two rounds of a tournament. All tournament rounds must be completed within the time allotted for the tournament.
c) Any player who is unable to complete any or all tournament rounds within the allotted time will be deemed to have withdrawn from the tournament.
13. Completing rounds early
a) If unforeseen circumstances arise a player may request to complete a tournament round early. This request should be made to the Tournament Director.
b) When playing a round early the player may be walked by someone who is not registered for the tournament or the Tournament Director or Executive Director.
14. Reporting tournament scores
a) Once the last hole of the round is completed, with the score card displayed on the screen, use command-shift-4 to take a screen shot of the back nine score card. This screen shot should encompass the entire score card, showing not only the players names and scores but also the conditions under which the round was played. Give the resulting screen shot file a name which includes the players name, score and round played, such as (playerA -4 rd1/(playerB +2 rd1). Upload the score card IMMEDIATELY to the LGC server.
Remember to include any saved shots if necessary.
b) It is not necessary for each player in the round to upload a score card. It is recommended however, that each player in the group take a screen shot of their own cards to have as a back up to those taken by the player designated to upload the score cards.
15. Tournaments ties - Tournaments ending in a tie will be resolved in the following manner;
a) In tournaments designated as "majors," all players with equal scores will play an additional nine holes of stroke play using the front nine holes of the tournament course and the same playing conditions as used in the final round. The player with the lowest score at the end of nine holes will be the winner. The player with the next lowest total will finish second and so on for each player involved in the playoff. In the event a tie remains at the end of nine holes, a second nine holes will be played, using the back nine of the tournament course and same conditions as previously used. Those players not tied at the end of the first nine holes will finish in the order dictated by their score. If at the end of the second nine holes a tie still remains the tournament will be settled by "sudden death" as described in rule 15 b).
b) Tournaments which are not designated as "majors," or "major" tournaments which remain tied after two nine hole playoff rounds, will be decided by a "sudden death" playoff. All players with equal scores will begin at the first hole of the tournament course using stroke play and the conditions as set for the final round. In the case of a playoff involving two players, the first player to win a hole with the lowest score wins the tournament. For playoffs involving more than two players, all players must equal the lowest score for the hole in order to remain in the playoff and advance to the next hole. Any player who's score is greater than the lowest score for the hole will be dropped from contention. Play will continue until only one player remainsand that player will be the tournament winner. Players with equal scores for places below first place will remain tied.
(1) The Tournament Director or Executive Director will administer the playoff and will notify those players involved when they may begin the playoff competition.
Special Event Rules
The LGC may offer special events on a nightly or weekly basis, or other occasion. Rules for a specific special event(s) will be posted on the LGC web site and/or the news at the LGC server. These events will be governed by all of the standard LGC rules listed above unless superseded by a specific rule listed for the event, ie. using ladies tees for a Ladies Night event.
Rules Infractions and Penalties
One of the goals of the LGC is to provide a fair and consistent application of the rules when infractions occur or questions arise. Every effort will be made to assess each situation and to issue a decision that reflects this goal.
The scorecard is a players guarantee to the rest of the field that he/she has played the course at a specific score and in accordance with the rules and conditions set for each round. Uploading the scorecard to the LGC clubhouse server immediately after the round is completed is the cyber equivilent of signing your card. All players should make every effort to insure they play in accordance with the rules and that their scorecard is a true record of the rounds that they play in the hope that no player will have to be penalized or disqualified.
1) Rules violations during ladder play
Questions of rules violations which arise during ladder matches should be resolved by the players involved if at all possible. Players unsure of the correct procedure may seek advise from the Rulings Director, if available. If no satisfactory resolution can be reached the players may declare the hole halved in a match play event or tied with par in a stroke event and continue play. Or, as a last resort, the match may be discontinued with no result being posted.
2) Chipping from the Green - 2 stroke penalty
A player who chips while his ball is on the green in any circumstance other than that allowed in General Rule 11 will incur a 2 stroke penalty.
3)Violation of the "snap" rule - 2 stroke penalty
A player who makes no effort to "snap" a shot played from the sand as described in General Rule 12 will incur a 2 stroke penalty.
4)Failure to hole out - Disqualification
Except as allowed in Tournament Rule 10 b) 1), a player who chooses the "Pick Up Ball" option in the post-shot window and does not finish the hole through normal play will be disqualified from the tournament.
5) Tournament Round Played with Wrong Conditons - 2 stroke penalty/Disqualification
That all players in a tournament are using the specific conditions set for each round is central to insuring a level playing field for all competitors. Each player is afforded one opportunity to play each round in a tournament (computer crashes and technical interruptions not withstanding) and each round must be played using the conditions set for that round.
Players who begin a tournament round, or a resumed round after a crash or interruption, with the wrong conditions set and who realize the error BEFORE HAVING RECORDED A SCORE FOR THE FIRST OFFICIAL HOLE PLAYED, must restart the round with the correct condiotions, incurring a 2 stroke penalty.
Players who have recorded a score, either for the first hole of the course or the first official hole played after resuming a crashed or interrupted round, with the wrong conditions in effect, will be disqualified.
Players who play tournament rounds out of order will be disqualified.
6) Taking an Improper Drop - 2 stroke penalty
A player who exercises the option to drop his ball in any manner other than those described in General Rules 7, 8, 9, or 10, and plays a stroke subsequent to the improper drop will incur a 2 stroke penalty. If the improper drop is recognized before he plays another stroke he may correct the error by dropping in accordance with the rules and incur no penalty.
a) If, by correcting his error, the player is assessed an additional penalty stroke by the game, he/she should take a full view screenshot showing the ball as it lies in it's corrected position. After the round the player should email the screenshot and an explanation of the circumstances leading to the additional penalty stoke to the Rulings Director. The players score can then be adjusted accordingly.
Procedure for Resolving Rules Infractions
7) Failure to Maintain Recorded Round File - 2 stroke penalty
Just as it is incumbent on all players to follow the rules it is the responsibility of each player in a tournament to protect the field by pointing out rules infractions when noticed. A player who believes a rules infraction has been committed by himself or another player should notify the playing partner of the violation in question. The player who's procedure has been questioned should immediately take a fullview screenshot as a way of marking the point in the round where the possible infraction occurred. The players should discuss the issue in an effort to determine if a rules violation had in fact occurred and what the appropriate action should be. This may require one or both players consulting the LGC rules and or consulting with the Rulings Director. If the players are unable to resolve the issue in a reasonable time period they should complete the round, and each player should notify the Rulings Director, via email, describing the actions that were questioned. Any question of a rules violation must be presented to the Rulings Director immediately following the completion of the round in which it occurred.
All players are required to record their tournament rounds (Tournament rule 8) and to maintain the recorded files until the tournament is completed. A player involved in a possible rules infraction may be asked by the Rulings Director to view the recorded round file for the round in question to determine if a violation had occurred and what action if any should be taken. Any player who cannot provide the recorded round file will incur an automatic 2 stroke penalty. If the recorded round file is corrupt or otherwise unusable the issue will be left unresolved and the score posted shall stand if no other reasonable information is available to make a fair determination.
LGC Rules of Play for Tiger Woods PGA 2003
Use of "swing aids"
A swing aid is defined as any device, mechanism, or object, except for the players own arm, wrist and hand, which is used to assist a player in moving the mouse in a straight line, either vertically, or horizontally, while using the TrueSwing method of play.
The LGC considers the use of swing aids to be a form of cheating and they are not allowed during ladder matches, tournament play, or any other organized LGC event.
Use of a swing aid will be grounds for disqualification from any tournament, or suspension from the Tiger Woods ladder
Rules 1 through 4 in the LGC General Rules section for Links CE also apply to play using Tiger Woods PGA 2003 ( known from this point as TW 2003).
5. Taking a Drop
All drops taken during the course of play will be made in accordance with the procedures established within TW 2003. Players may drop anywhere allowed by the game incurring the appropriate penalty.
6. Chipping from the green is allowed ONLY IF
a) You are on the green and forty or more yards from the hole, or
b) There is fairway, rough or fringe directly between your ball and the hole.
7. Any point of dispute not covered by these rules shall be decided by the LGC Rulings Director. The decision of the Rulings Director shall be final.
Ladder matches in TW2003 will be played as described in the LGC Ladder Rules for Links CE with the following exceptions.
1. All TW ladders will be played using the "Trueswing (vertical)" mode of play. The host player is to set only this mode of play when setting up game.
2. Dropping a ball will be done as described above in TW 2003 Rule 5.
3. Computer crashes during a ladder match
a) There is no way to resume a crashed match in TW 2003. In the event of a crash or loss of connection players should begin the match again, playing as quickly as possible up to the tee of the hole on which the crash occurred. Players should make an effort to recreate the score of the match during this period so that when they reach the tee of the hole on which the crash occurred the score will be correct and the match can continue normally. If the score is not the same as it was at the crash, players should note this difference in the chat window and make necessary adjustments as the match continues.
4. Any rule described in the LGC Ladder Rules for Links CE shall also be enforce in TW 2003 IF APPLICABLE.
Tiger Woods Tournament Rules
1. All tournaments in TW 2003 will be played at Championship level using the "Trueswing (vertical)" mode of play. No other method of swing or level of play may be used unless stated in the tournament description. The host player is to set only this mode of play when setting up game.
2. Tournaments in TW 2003 will be played using the course and playing conditions set by the Tournament Director. All players must make every effort to play their round using the correct conditions. Failure to do so may result in disqualification from the match. (See Rules Infractionsand Penalties section of the LGC rules. )
3. Procedures for TW 2003 Tournament Rounds
The hosting player will be responsible for setting up the round using the correct course and conditions and the following procedures;
a) After making an online connection with your playing partner set the difficulty level in the "Create Game" window to" Championship". Set the control method to "Trueswing (vertical)". Set the tees to those set up by the Tournament Director for the tournament you are playing.
b) In the "Select You Game" window set the mop for the tournament as set up by the Tournament Director. Set the approrpiate number of holes to be played. Set Mulligans and Gimmes to "None". Mulligans and Gimmes are not allowed in tournament play. Click on the "Advanced" tab and set the correct pin placement as setup by the Tournament Director.
c) In the Select Golfer window select your player to use in the tournament. Both players should take time to make sure the Golfer Detail section reads "Player Type - Human", tees should be set correctly as set up for this tournament, "difficulty level" should read "Championship" and "Control Method" should read "TrueSwing (V)". These selections should be "greyed out" for the joining player. If they are not the joining player should inform the host as soon as possible and the game must be reset with the correct conditions and levels.
d) In the "Courses" window choose the correct course for the tournament you are playing. Under "Select Course Conditions" choose "Custom". Set "Conditions", "Rough", "Wind", and "Sky" to the settings established by the Tournament Director for the round you are playing.
4. Score Card Screenshots
a) The hosting player WILL take a screenshot of the scorecard after the completion of EACH HOLE. This can be done by pressing Command + k on the keyboard. When the scorecard appears press Command + shift + 4 to take a screenshot of the card. The screenshots will be used in the event of a computer crash or connection failure during the round as described in Rule 14 of the Tournament Rules section of the LGC Rules. It is recommended that both players take screenshots to ensure that in the event of a crashed round at least one player can verify the score up to the point of the crash.
5. Any rule described in the LGC Tournament Rules for Links CE shall also be enforce in TW 2003 IF APPLICABLE.
Version 1.1
- Updated tournament rules to include language that deals with ties. Tournament rule 14
- Added all shots to the general rule regarding the use of a second click. General rule 12
- Updated rules regarding the hosting of ladder matches that gives the lower ranked player the option to allow the higher ranked player to host and select the course and conditions. Also, the joining player is given the option of not playing the match at the "agree screen" stage. Ladder rule 2
Version 1.2
- Drop Rules have been revised. General rule 7
- Unplayable lie rules have been revised, General rule 9-A, 3
- LGC recommends the use of 1 foot gimmies - Ladder rule 4
- Tournament scheduling revisions - tournament rule 4
- Tournament director sets conditions - tournament rule 5
- Tournament walking policy revised - tournament rule 6-C,
Version 1.3
- Free drop rules from a carth path have been revised. General rule 8.
- New Pick Up Option rule has been written. Tournament rule 4.
- New saving scorecard rule has been written. Tournament rule 9.
- Rules regarding crashed rounds and resuming have been revised. Tournament rule 10.
- Penalty for playing rounds 1 or 2 late have been revised. Tournament rule 12.
- Completing rounds early rule has been revised. Tournament rule 13.
Version 1.4
- Elminated all rules that limited top champ players from competing in the pro ladders or in the pro division in tournaments.
Version 1.5
- Clarified scorecard and round order issues.
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